

Send a pull request to upstream (JACoders/OpenJK).Create a new branch and make your changes.Savegames, Config Files and Log Files are stored in /Users//Library/Application Support/OpenJK/.Extract the contents of the OpenJK DMG ( Download the latest build) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/.
#JEDI KNIGHT JEDI ACADEMY GRAPHICS MOD INSTALL#

To install OpenJK, you will first need Jedi Academy installed. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. OpenJK is licensed under GPLv2 as free software. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Please use discretion when making issue requests on GitHub. OpenJK does not have Jedi Outcast multiplayer support. This is not currently actively worked on or tested. Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress.

To date, we have ports on Linux and macOS.Ĭurrently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state. Make available this engine to more operating systems.Provide a clean base from which new JO and JA code modifications can be made.Improve the stability of the engine by fixing bugs and improving performance.This project does not attempt to rebalance or otherwise modify core gameplay.
#JEDI KNIGHT JEDI ACADEMY GRAPHICS MOD FULL#
OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games.
